Immersive Learning – Status Quo – Status Futurus
Torsten Fell, founder and director of the Institute for Immersive Learning, will discuss the status quo and the status futurus of AR/VR on LEARNTEC.
Rumours usually have a cause. Where do they come from in this case and how can they be dispelled?
Torsten Fell: Virtual Reality and Augmented Reality primarily became well known in the context of gaming. But that did not work well because it lacked content. Consequently there was no widespread effect. Learning topics in particular were scarcely affected by it at all.
Moreover, access to the topic of 3D is usually not available. What is lacking is the understanding that is necessary to explain objects in a virtual spatial world. Personal experience with VR/AR: the learning experience is usually nonexistent.
As far as the costs are concerned, producing learning content for immersive learning scenarios is not more expensive than with conventional e-learning productions, unless no 3D data are available and these have to be generated first. If 3D data are available, then the cost framework and the implementation periods are comparable – with a simultaneous increase in the success and the sustainability of the learning.
How do you view the future of Immersive Learning? What developments do you anticipate?
Torsten Fell: In general, it must be said that this technology will surely penetrate into the new world of work. That is an indisputable fact. Google, Microsoft, Facebook (Oculus), Amazon and Apple are all getting massively involved. And this involvement will not remain without effects on the world of learning. Just eight weeks ago, Gartner introduced the term “immersive workspaces” into its “Hype Cycle for Emerging Technologies”. Microsoft is investing in holography, for example, with the Hololens 2. Virtual or digital twins are a big topic too: they are real objects that are represented in the digital world. In a nutshell, a new workplace will soon emerge that, from a technological point of view, will not be a smartphone or a tablet or even a notebook. In the next phase, it will probably be just a pair of eyeglasses. This also changes learning and its potentials. AI, 5G and IoT will be another dimension that grows along with VR/AR and represents the workplace.