The topics of convention 2019 1. Learning content and its production Innovative learning content from all subject areasVideo learningGame-based learning, business managamenet games and serious gamesDigital textbooks and interactive learning mediaSimulations and virtual learning worldsNew tools or methods 2. Learning software Learning and content management systemsVirtual classroomsAuthoring tools, annotationsystems and repositoriesAdaptive learning systems 3. Networked learning Knowledge services and knowledge databasesSearch engines and semantic systemsSocial network learning Mobile learningCloud learningLearning Analytics and Big Data for education 4. Education management Knowledge diagnostics, testing and assessmentEducation strategy and education controllingLearning and training/qualification conceptEducation marketingMotivation in the learning process 5. Human resources, learning and coaching Management training and educationLearning for special target groups, generation 50+Talent management and team development in companiesInformal learning and social learningPerformance management 6. Hardware and facilities for vocational learning Presentation technologySmart media, innovative interfacesMobile Devices 7. Education projects, programmes and organisations Open Educational Resources, MOOC and its useE-Learning - controlling and project managementFurther education and knowledge management in the public sphereFurther education and knowledge management for SMEs 8. Digital learning in school (lecture programme trade fair) 9. Digital learning in university (lecture programme trade fair) Call for Papers criteria and information This website uses cookies to ensure our visitors get the best user experience. By continuing to use this website you are giving consent to cookies being used. Additional information and the option to revoke your acceptance can be found on our Legal notice page I agree | close notification